![]() After I purchased I noticed they didn't exist and after research here learned they were removed to the malfunctions.Īfter reading this () I get somewhat depressed because if all the talk about the NPCs in that article were true, I reckon I would have 100's of hours in this game. I grabbed this game awhile ago after I saw a youtuber playing with NPCs he could command to do his bidding. We would love to see this beatiful world come to life! I believe this would be THE turning point for Medieval Engineers. Although let us not scrap the idea altogether of having a more mature enemy AI and wildlife system with meaning and purpose to drive the players ambition. ![]() If a funcional AI for friendly NPC is too much to handle that is unfortunate, but I can understand. Although, following up on the combat overhaul I believe it's imperative to the health of this project that we get an AI overhaul and get past the barebones barbarians and deer that hold so little weight. EDIT: I don't expect state-of-the-art Artificial Intelligence in Medieval Engineers at any point.
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